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FALLMATCH level three with two green blocks, a fixed support and a one-move targetgameplay screenshot · gusmediaworks / source

BROWSER FIND / Puzzle · Physics

FALLMATCH

By gusmediaworks

Find the move that clears it.

Slide matching blocks together, use gravity and chase a cleaner solution to each board.

Play on developer site Opens gusmediaworks.itch.io in a new tab.Player reviews & comments

What’s the draw?

FALLMATCH is a browser logic puzzle from gusmediaworks. Slide a block sideways until matching patterns meet and clear. Gravity drops anything left without support. Later boards add rotation and flips, so changing the direction of the whole board becomes another way to bring pieces together.

The developer's September 17, 2026 release post describes 400 campaign levels, a ten-stage ladder and a shared daily board. Each puzzle has a three-star move target. The developer says a solver checks the minimum before release; we have not audited that claim. What we could test was the opening move-count challenge, including a one-move clear when a block dropped off its support.

The browser version is described as free without purchases, with local progress and no account requirement. The separate mobile editions offer optional purchases. The September 26 version 1.2.4 devlog continues the focus on showing solutions. For players who like planning a short sequence and then improving it, the attraction is a clear board with a move count you can try to beat.

Before you jump in

Controls
Swipe or drag a block left or right. Matching patterns clear on contact and unsupported blocks fall. Later levels unlock rotation and other moves.
Devices
First two campaign puzzles, results and replay checked in desktop Chrome. Touch and native mobile editions have not been tested.

Our check

· Desktop Chrome

After skipping the demonstration, we solved the first real puzzle in two moves and the second in one. Both earned three stars. In the second puzzle, dragging a block off a ledge let gravity carry it into its match. Replay restored that board with the move count back at zero.

We then opened level three. This check covers the introductory sliding and gravity puzzles, not the later rotation mechanics or all 400 levels. We did not count the autoplay demonstration as a level we solved, and we did not test the solver behind the move targets.

Sources & development notes

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